As always your feedback in this process is critical as we figure out a good release cadence as we continue on the path towards our 1.0 launch. Our goal is to find the right balance of keeping the game fresh with new things while giving the team enough time to make quality features. ![]() We will be looking at doing larger and slightly less frequent updates moving forward, which will allow us to make our updates more meaningful with more and better content. Some of these larger features take time, and with a small team it's difficult to release content every month while balancing larger tasks that need to get done to finish the game. ![]() We are approaching the one-year mark from the Game Preview/Early Access launch and we still have so much that we want to do for the game. ![]() It's been a while since you've last heard from the Grounded dev team at Obsidian, and we wanted to update you all what's up and coming for Grounded.
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